Anniversary Game

I wanted to make a specialized gift for my boyfriend for our one-year anniversary. We are both gamers so I wanted to be able to make something that he would enjoy that I would enjoy making.

MY ROLE & KEY SKILLS
WHAT PROBLEM ARE WE SOLVING?

Those who create games often say that games are an expression of what they feel. So when I remembered that my one-year anniversary with Reid Main was a month away, I thought of the perfect gift that he would enjoy, and that I would enjoy making: a game.

The first question was a decision on how big the game would be. The first drafts of what I was planning the game to be ended up being scenes upon scenes of a point-and-click adventure. I figured as long as I had a solid point-and-click framework laid out, each of the scenes would be easy to work with. Boy, did I underestimate the asset creation involved. The amount of artwork needed for this approach would have been tremendous. So I ended up fleshing out a smaller mini-game idea that came to fruition while brainstorming the initial idea.

Read more in depth about this project on my blog.

ARTIFACTS
Sprites created for the project.
Sprites created for the project.
A sample snippet of code, written in Lua.
A sample snippet of code, written in Lua.
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